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You can pummel the enemy with square and counter his punches with triangle. There are still only two buttons, though. Instead of worrying about the right order in which to press the buttons in, you react to what your adversary does. The Watch Dogs 2 Research Points are by far the most important collectibles in the latest video game published by. However, Ive decided to replay the best out of the trilogy (in my opinion anyway) Uncharted 2: Among Thieves and hopefully get it all uploaded before Uncharted 4 drops through my letter box. Melee combat is simpler: The melee in Uncharted 2 is leaps and bounds over the first Uncharted. My original plan was to play ALL the previous Uncharted titles to get me ready for Uncharted 4: A Thiefs End but between work and other projects, unfortunately I just didnt have the time. This is mostly because there’s a lot more opportunities to do so, and it is always the more strategic place to hunker down because grenades aren’t a problem (they’ll just fly right by). Hanging cover: Uncharted 2 makes much more use of hanging cover (an example of this would be hanging on a sign and shooting over it) than it’s predecessor. This makes controlling climbing feel more natural and intuitive. When climbing, you now can just move the left analog stick to move instead of pressing “X” every time you move vertically. No more mashing the “X” button to climb: This is another improvement over the first Uncharted. This makes the firefights a lot more intense in Uncharted 2 than they were in Drake’s Fortune. This is definitely not true with Uncharted 2, as enemies aren’t afraid to make you dash for a new place to take cover, only to be flanked by somebody who you are forced to engage with in melee combat, making you even more exposed. Just as you think you've defeated the Yetis, you've got to shoot one off of the stone platform you ride up to end the chapter.Enemies realize that they have grenades: In the first Uncharted, the enemies would throw grenades sparingly and you could usually hunker down behind the same wall for the entire fight.
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Use the same tactics that you used in your earlier Yeti encounter in the last chapter, running and gunning, to weaken them. They toss large items at you and are generally mean. You'll be facing a couple of Yeti in this chamber. Prepare for a battle against Yetis after you pull the lever in the large chamber.
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Enter the temple where you find the last resting place of the Nazis. Hop across this room by using the platforms and swinging poles to reach Tenzin on the other side. Continue forward to reach an area with a multitude of small platforms. Ride the next few cogs to move further in the area. Head over the pole and use it to reach another area with more cogs. Drop down the nearby ladder and use to reach the lower level. Pull the lever and watch as Tenzin pulls the one near him as well which unfortunately breaks the bridge you needed to use. Proceed through a few more cogs to reach a ledge with a lever. Keep moving forward and ride the cog up to the next level. It breaks away leaving you on a cog that's heading down. As you encounter a flat cog with a rope hanging nearby leap over to it and swing to the platform across the way. Keep moving along the cogs and the various climbing points. When you reach a wooden cross shaped platform look to a nearby wall and leap to the pole there. When you reach a wooden wheel hop over to the platform on the other side when the broken section appears then keep moving through the cog room. Climb up the wall with the bricks sticking out of it to reach the room with the enormous cogs in it.įollow the path that the cogs lead you on. Go back up the stairs and leap across the cylinders to reach the other side. Doing that moves Tenzin's and he does the same for you. Head down the stairs to the right of where you first see the cylinders and pull the lever. Leap over the next few wooden poles that jut from the mountain wall to reach the area with the large cylinders. Quickly climb up the wall before it pops back in. Head up the path and leap across to reach the stone panels that have popped out of the wall. Stand on the square to the left as to lower the wall to the right where Tenzin needs to go. Walkthrough Īs the chapter begins head into the doorway and into the large chamber. You can help the Uncharted Wiki by writing it. This section is empty or needs to be expanded.